Why simple UX stories are best: the power of clarifying ambiguity
Why going back to basics can often be the best approach
Sometimes, telling the most straightforward UX story is the best approach.
One of the things Iโve often seen when reviewing other designers' portfolios is a desire to overcomplicate and overexplain. Thereโs a tendency to dive into the details and talk about everything you did, but thatโs often not what your audience wants.
Instead, a simple story may be one of the most compelling: You listened to ambiguous requirements, worked to clarify them, and designed an intuitive user experience that people understood.
That simple story is at the heart of many design projects, and itโs often a designerโs strength that we often forget about.
Visualizing designs requires clearing up ambiguity
The best designers tend to ask many questions during meetings because they tie the answers they get to the mental sketch theyโre making.
To many designers, this isnโt a big deal: after all, itโs just creating a sketch.
But to the rest of the team, itโs like a superpower. The fact that weโre thinking visually about what might be a list of requirements on a page is something most of the team canโt do.
Of course, this is just the first step of the design process. A decent sketch is nice, but you must explore different ideas, iterate on them, and more. This is why we often forget that this transformation is compelling to our audience.
This is because this sketching process is about confronting ambiguity. Imagine being told you need to โdesign a dashboard that points users in a bunch of different places.โ
Could you sketch that out right away? Not really. It's incredibly vague, and we have no idea where weโre pointing users or why theyโre going to these pages.
Youโd probably want to ask a ton of questions like:
Where are we pointing the user towards?
Whatโs on the dashboard?
Why should users go there?
etc.
Thatโs the process of clarifying ambiguity. If you get your answers, and the statement turns into โWeโre creating a dashboard for metrics W, X, Y, and Z, with links to specific pages if there are problems with that specific metric.โ, you can sketch that.
According to The Design Method: A Philosophy and Process for Functional Visual Communication, A designerโs greatest strength is clarifying ambiguous requirements and creating a tangible output.
Hereโs how to make use of that.
Explain so your audience understands: create a simple context
To show that youโve cleared up ambiguity, you must explain the problem in simple terms.
When creating design portfolios, we often donโt think about our audience, but itโs often the most crucial place to start.
Whether itโs a 3rd party recruiter or design interviewers, they do have a few things in common that you must be aware of. First of all, theyโre overwhelmed: nowadays, if theyโre hiring, theyโre likely sorting through 100+ resumes and design portfolios because the UX job market sucks.
Secondly, theyโre incredibly busy. If theyโre hiring for a position, the organization already has too much work for current employees (otherwise, why would they hire more people?).
However, many interviewers arenโt full-time hiring managers: theyโre design managers who must meet with executives, manage designers, do design strategy work, and sort through a pile of resumes in their spare time.
As a result, you need to make the problems youโre trying to solve as simple as possible. Rather than trying to wow them with complex design problems they may or may not fully understand, itโs better to describe the problem in simple terms.
For example, imagine youโre designing an onboarding process for a patient portal. Which of these problem statements is easier for an audience to understand?
I designed patient portal onboarding where I needed to help users understand concepts like Explanation of Benefits vs. a bill and how to find service providers that were in-network and wouldnโt require a hefty co-pay.
Users often get confused about understanding insurance concepts and how to find medical providers covered by insurance, causing them to call in and clog the customer support lines. I designed an onboarding process to help users find what they need.
The second statement highlights the problem from a User (and business) perspective and clearly explains what youโre designing and why. As a result, itโs easier for your audience to understand.
After this comes an interesting question: how do you systematically reduce ambiguity?
The design process and systematically eliminating ambiguity
After we define the problem like this, we need to discuss how you broke down the larger problem and ambiguity through the systematic nature of the design.
Whether itโs a specific design process (like empathize, define, ideate) or a design system (with specific components), we often apply a systematic approach to solving problems.
So, after weโve framed the problem simply so that others can understand, we need to investigate where the users are struggling. In our onboarding example, this might include:
What concepts do users struggle with?
What concepts are the highest priority to understand (i.e., need to be in onboarding instead of in a help menu)?
What are the main tasks users are hoping to do on the page?
Why are users coming to our site?
Etc.
At this point, weโve established the overall problem and are now discussing where users struggle.
You paint a logical picture of what should come next by highlighting specific issues and insights about your user that you uncovered through your design process.
If users are struggling with concepts X, Y, and Z, and you uncovered that all your stakeholders cared most about those three concepts, it shouldnโt be a surprise that you might re-design onboarding with those concepts in mind.
When you systematically define things like this, it becomes easy to trace the design story and showcase how the design plays a role.
Lastly, talk about how you solved the problem
From here, you want to emphasize how your design process addressed the ambiguous problem you started with and whether you solved it.
When weโve established why a problem started as ambiguous and where users are struggling, laying out a clear path toward solving the problem (and providing clarity) should be a logical next step.
This is where you can bring up your design process but also where you should talk about significant project milestones, like the transformation that occurred around visuals.
In many cases, the first time you show stakeholders (or users) your reimagined design, there is almost a visceral reaction. A vague, ambiguous picture in peopleโs heads about the design gets replaced by a much clearer picture, and you can sometimes hear the relief in peopleโs voices.
You want to mention this to showcase how you made something ambiguous tangible (and clear).
Clarifying ambiguity and why it matters.
One of the things that I particularly like about working in healthcare UX is the idea that I often have to simplify complex and unintuitive concepts into something easily understandable.
Doing this for a career has made me hyper-aware that sometimes a designerโs greatest strength is listening as an outsider and turning a list of vague requirements into something visual.
Learning to do this hasnโt just allowed me to solve complex problems and improve my design portfolio. Many people work in complex design fields, and the thought of a candidate who can listen and get to the heart of a problem is incredibly appealing.
So sometimes, the simple approach of telling a story that removes ambiguity is the one that will get interviewers interested in you. After all, the simple story is often the most appealing one.
Kai Wong is a Senior Product Designer. His course, Data-Informed Design, teaches designers to become more effective and valuable to businesses by combining Data and Design.